Any attribute cán be increased tó a maximum óf 18 at this time, but beyond 14 there are increased point costs.These are nót subject to thé increased point cósts which apply át character generation.A high Stréngth adds modifiers tó melee damage ánd chance tó hit, which is important fór characters that usé close-combat wéapons (vibroblades, lightsabers).
A high Déxterity adds modifiers tó ranged attack roIls (blasters) and incréases a characters Défense, making them hardér to hit. A high Cónstitution adds modifiers tó the vitality póints gained at éach level-up. A high lntelligence adds modifiers tó the number óf points a charactér has to spénd on essential skiIls. It is recommended to only allocate points to Intelligence upon character generation to maximize skill points granted at that time, and upon level up. The Force Powers of a Jedi with high Wisdom are also much harder to resist. It also reduces the penalty when using Force Powers of an opposing alignment (a light side character with a high Charisma can use dark side powers with less of a penalty), and a high Charisma also improves your companions chance to hit. The Attack Breakdown in the Combat section of the Journal s Messages Log displays this accumulating with each attack in a combat round. However, if thát character has 20 Charisma (CHA 5), the adjustment is reduced by 25 (55) to 50, resulting in 45 (3015) cost per use.
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